This affected the variability of setups in random battles and significantly degraded the diversity of setups in scoring battles and tournaments. These decisions gradually led to some Heavies becoming the most versatile and comfortable on the tier: They easily and successfully replaced the roles of other vehicle classes. Some time ago, we increased the HPs of heavy tanks and added new consumables to some branches. The balance of the Tier X vehicles has always been very important to us. You can check this in the training room by comparing the armour highlighting in update 8.1 and in update 8.2: The highlighting will be the same, although for some tanks in the performance characteristics the numbers will be different in versions 8.1 and 8.2. The garage performance characteristics of the armour of such tanks will change slightly in the numbers, while in combat everything will remain the same. We will adjust the thickness of the armour plates of the vehicles where the homogenisation was greater / less than 1, so that the armour profile of the tanks will not change. With update 8.2, we will get rid of the hidden coefficient of armour homogenisation: now all tanks, without exception, will have it equal to 1. For them, the armour values are currently not displayed quite accurately. However, there are some “legacy” tanks that have this parameter other than 1. The vast majority of tanks in the game have a homogenisation coefficient equal to 1, meaning that the thickness of their armour is the same as indicated in the performance characteristics. It is not shown in the performance characteristics in the garage and only works in combat. Homogenisation is implemented as an additional coefficient applied to armour strength. It is based on the hidden parameter of homogenisation, which has existed in WoT Blitz since its release, as it is actually the legacy of WoT PC. In armour design, homogenisation of armour is a property that reflects the quality of the steel and the special processing methods used in the manufacture of the armour plates to reinforce them. From what the trailer has shown, it looks as though Roll7 is trying to stretch the limits of momentum shooters.Caution! These changes do not affect the actual armour profile of the vehicles, it remains the same. The game seems to be very heavy on the platforming, showing off several high-flying stunts while players bounce off the walls. Players pull off unique tricks while shooting other competitors to gain as many points as possible. Rollerdrome takes place in 2030 and centers around a vicious spectacle of lethal roller derby. With its looks, skating mechanics, and awe-inspiring tricks and maneuvers, Rollerdrome is reminiscent of the 2000s game Jet Set Radio, a cult favorite of skating game enthusiasts. Roll7's action-packed third-person shooter is set to be released in August 2022 on PlayStation 5, PlayStation 4, and Windows PC platforms. It's an exceedingly stylish, cell-shaded dystopian roller-skating game where players must use firearms to defeat opposing players in a derby-style battle. The indie game Rollerdrome may be one of the most highly anticipated games announced during Sony's State of Play.
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